Jason O. Germany, University of Washington
In safety, AVAnav: Avalanche Rescue Helmet delivers an interactive system as a tool to contribute to reduce the time to locate buried avalanche victims. Helmet-mounted this system responds to the contextual needs of rescuers and has since led to further design research on the interface design of rescuing devices.
Audrey G. Bennett, University of Pretoria, South Africa
Fatima Cassim, University of Pretoria, South Africa
Marguerite van der Merwe, University of Pretoria, South Africa
Karen van Zijl, The Organisation for Paediatric Support in South Africa
Megan Ribbens, CertifiedChild Life Specialist and Educator, South Africa
Designing South African Children’s Health Education as Generative Play presents a set of toolkits that resulted from design research entailing generative play. The toolkits are systems that engender pleasure and responsibility, and are aimed at cultivating South African’s youth awareness of nutrition, hygiene, disease awareness and prevention, and social health.
Harvest: A biotextile future
Harvest: A biotextile future, explores the interplay of biotechnology, materiality and textile design in the creation of sustainable, biodegradable vegan textile through the process of a symbiotic culture of bacteria and yeast (SCOBY). SCOBY is a pellicle curd that can be harvested, machine washed, dried and cut into a variety of designs and texture combinations.
Molecular diagnosis system for newborns deafness genetic screening
In health, Molecular diagnosis system for newborns deafness genetic screeningpresents an ambitious and complex project that includes a medical device aimed at resolving a number of challenges: technical feasibility for city and rural contexts, compatibility with standard laboratory and hospital systems, access to health system, and support the work of different hospital specialists.
Shrinking Violets: Fashion design for disassembly
Alice Payne, Queensland University of Technology
In apparel design and manufacturing, Shrinking Violets: Fashion design for disassembly proposes a design for disassembly through the use of beautiful reversible mono-material garments that interactively responds to the challenges of garment construction in the fashion industry, capturing the metaphor for the interplay between technology and craft in the fashion manufacturing industry.
Smart Assistive chair for older adults
In furniture design, Smart Assistive chair for older adults demonstrates how cross-disciplinary knowledge interacting with design strategies provide solution that employed new technological developments in older aged care, and the participation of multiple stakeholders: designers, health care system and community based health systems.
Symbiotic Microcosms: Crafting Digital Interaction
The exploration of smart materials, wearable design and micro-electronics led to creative and aesthetically coherent stimulus-reactive jewellery; Symbiotic Microcosms: Crafting Digital Interaction. This creation aims to bridge the gap between craft practitioner and scientific discovery, proposing a move towards the notion of a post-human body, where wearable design is seen as potential ground for new human-computer interactions, affording the development of visually engaging multifunctional enhancements.